Rogueworld is now Sverdheim
The name was destined to change. The other option was “Rogues’ World,” in honor of one of my favorite fantasy series, “Thieves’ World.”
Sverdheim is Old Norse, which I hope translates to something like “Land of Swords.” That’s what my ten minutes of internet research tells me anyway. If I’m wrong, it doesn’t matter, because I like the name anyway. It was the name of a land in an imaginary novel that I’m not writing, so I decided to give it to the game that I am writing.
I was on the fence about which of the two names for a couple of days. I like them both. They both sound cool to me. They both have that same one-two syllable punch like a shotgun being cocked. Rogues’ World might be more memorable, and some people might have trouble with the unusual (in American English) “SV” consonant pair. The deciding factor was a principle unrelated to the words: Iterations of roguesworld.com and rogueworld.com are all parked by domain name squatters. I despise this practice with a passion, and would fully support legislation that makes it illegal. The owners of the domains aren’t asking for a lot, but I would rather not deliver a cent of support to such creativity leeches. Part of finishing this game is giving it a home on the Internet, and an appropriate web domain will be a part of that.
This week I’ve added menus and more player feedback features. This includes a title splash and a means to customize your keyboard input.
I also created a repository specifically for my releases, so that you don’t get web page backend if you try to download the source link. I haven’t released to code for open source. I’m still deciding if that’s something I want to do or not.
Get pre-release 0.2 here.